Our adventure in Solemn Vale continues (and continues to get stranger). Graham and Linda choose to avoid a suggestion that they might want to return to London and instead find lodgings at The Bowler's Arm pub. What could possibly go wrong...?
Produced in collaboration with Red Moon Roleplaying. Listen to the unedited recordings and other bonus content, and help to support The Folklore Podcast and keep us producing extra content on our Patreon page.
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This episode contains adult language and is not suitable for listeners under the age of 18. Welcome to Episode 3 of “Family Matters” - a folk horror roleplaying adventure set in the fictional village of Solemn Vale. Located somewhere in the South West of England, an idyllic facade of rural bliss masks a dark and sinister side of a community riddled with malevolence and corruption. Solemn Vale is a narrative driven storytelling game where the players tell abhorrent tales of horror and the supernatural, making it a perfect mechanism for us to explore, through storytelling and narrative, ways of incorporating folklore into the everyday. If you want an easy-to-understand hint into the style of the game, think about the classic folk horror stable of films such as The Wicker Man or Blood on Satan’s Claw. Produced in collaboration with Red Moon Roleplaying Music by ProtoU, courtesy of CryoChamber Storyteller: Matthew Dawkins Support the Folklore Podcast on Patreon to help us keep producing content
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Welcome to Episode 2 of “Family Matters” - a folk horror roleplaying adventure set in the fictional village of Solemn Vale. Located somewhere in the South West of England, an idyllic facade of rural bliss masks a dark and sinister side of a community riddled with malevolence and corruption. Solemn Vale is a narrative driven storytelling game where the players tell abhorrent tales of horror and the supernatural, making it a perfect mechanism for us to explore, through storytelling and narrative, ways of incorporating folklore into the everyday. If you want an easy-to-understand hint into the style of the game, think about the classic folk horror stable of films such as The Wicker Man or Blood on Satan’s Claw. Produced in collaboration with Red Moon Roleplaying Music by ProtoU, courtesy of CryoChamber Storyteller: Matthew Dawkins PLEASE NOTE THAT THIS EPISODE CONTAINS SEXUAL CONTENT AND IS NOT SUITABLE FOR CHILDREN
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Welcome to Episode 1 of “Family Matters” - a folk horror roleplaying adventure set in the fictional village of Solemn Vale. Located somewhere in the South West of England, an idyllic facade of rural bliss masks a dark and sinister side of a community riddled with malevolence and corruption. Solemn Vale is a narrative driven storytelling game where the players tell abhorrent tales of horror and the supernatural, making it a perfect mechanism for us to explore, through storytelling and narrative, ways of incorporating folklore into the everyday. If you want an easy-to-understand hint into the style of the game, think about the classic folk horror stable of films such as The Wicker Man or Blood on Satan’s Claw. Produced in collaboration with Red Moon Roleplaying Music by ProtoU, courtesy of CryoChamber Storyteller: Matthew Dawkins PLEASE NOTE THAT THIS CONTENT IS NOT SUITABLE FOR CHILDREN 02: Easter Traditions in Europe. Compiled by members of the podcast volunteer research team.4/12/2020
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Podcast creator and host Mark Norman presents some short articles on the theme of Easter traditions in various European countries. These pieces have been researched and written by members of the Folklore Podcast volunteer group. The contributors are Selene Paxton-Brooks, Pola Schiavone, Joana Varanda and Lara C Cory. Please click here to support the podcast on Patreon. Patrons at all levels can download a transcript of this content from the Patreon site. A talk presented by John Billingsley as part of the Hidden Charms 2 conference in 2018. In the traumatic political upheavals that followed the overthrow of Albania’s Communist state, Albanians found that traditional apotropaics may have had metaphysical efficacy, but couldn’t protect them from capitalist evils. The result was the creation of a new apotropaic device that cynically reflects capitalist disposable culture as well as universal sentiment, and has an echo in contemporary western culture. |
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